In alignment to Ministry of Education’s vision of “Thinking Schools, Learning Nation”, Tampines Primary School prepares students for the challenges ahead and the future needs of society. As to equip students with Information, Media and Technological skills master to succeed in work and life in the 21st century, Tampines Primary School engages her pupils in a technological advanced learning environment in order to meet the demands of the technology driven society. Also, the school is leveraging on the capability of technology to engage pupils in collaborative and self-directed learning which promotes higher order thinking skills.
ICT Structured Programme
Tampines Primary School has a Structured ICT programme for Primary One to Primary Six pupils. The pupils will pick up technological skills which are in line with MOE Baseline ICT Standards. The programme integrates the ICT skills with subject such as English Language, mathematics and Art and Crafts. In addition, pupils work on different end products and they would be evaluated at the end of the course in line with the rubrics created for each level.
The table below shows a detailed structure of the programme.
|ICT Tool||Level||Period||Baseline ICT Standards||End Product|
|Microsoft Word||Primary One||English||Learning with text||Pupils create a short write up about themselves and insert clip art.|
|Microsoft Powerpoint||Primary Two||Art||Learning with multimedia||Pupils create a PowerPoint slide based on Mother’s Day.|
|Microsoft Powerpoint (Advanced)||Primary Three||Art||Learning with multimediaLearning with Searches||Pupils to create slides on Total Defence.|
|Microsoft Excel||Primary Four||Math||Learning with Spreadsheet||Pupils create a spreadsheet on birthdays, hobbies, etc|
|Adobe Photoshop||Primary Five||Art||Learning with multimedia||National Day poster design|
|Windows Movie Maker||Primary Six||Post PSLE||Learning with multimediaLearning with communication tools||Pupils to create a video of their six years in Tampines Primary School|
ICT Integration Lessons
Constructivism points out that “learners are active builders of their own cognitive structures” (Forcier & Descy, 2008, p.11). They must actively construct new knowledge based on their own individual experiences and understanding. Teachers become the guide and facilitator of learning and students become the producer of information.
Hence teachers should leverage on the potential of ICT to create a rich environment of sensory experiences and provide rich learning experiences which allow students to construct their own knowledge. Tampines Primary School leverages on ICT tools such as Interactive Whiteboards, Webspiration, Wikis, Discussion Forum and Podcasting to engage pupils in active learning.
In nurturing ethnical and responsible use of the cyber space, our school looks into the positive well-being our pupils. Our Cyber-wellness programmes aim to create an understanding of the risks of harmful online behaviours, awareness of how to protect oneself and other Internet users from such behaviours.
The programmes are namely:
- Early Bird Programme
- Assembly talks
- Character Development Package : BLOOM@TPS
- ICT Structured Programme
Two student leaders are chosen as Cyber Wellness Ambassadors to promote cyber wellness to their schoolmates. Together with the Cyber Wellness coordinator, they are involved in the planning and implementation of the Cyber Wellness programme that takes place in the school.
Promoting Cyberwellness : Bookmarks and Posters making
In Term 2, pupils tried their hands at making bookmarks and posters on Cyber Wellness to spread the message in the school.
To learn more about CyberWellness, click here.
Digital Photography Club
The TPS Photographers were immersed in the world of photography. They had the opportunity to engage themselves in different shooting scenarios. For example, they captured both action, as well as, creative shots. They were also taught the art of seeing – composition. In addition, the photographers were also taught how to enhance their pictures with Adobe Photoshop.
Our pupils also put their skills in practice as they are also involved in activities like the Chinese New Year Celebrations and Meet the Parents Sessions. Here are some of their shots for your viewing pleasure.
Digital Gaming Club
The club’s objective is to instill digital game development skills to pupils who are keen to learn the mechanics of game development. Game development develops pupils’ creativity in areas such as strategy planning, aesthetics, problem solving, decision-making, investigation and independent learning.
Digital Game Development Club was formed in 2006 when we were first introduced to the user-friendly game development software Game Maker. The pupils were excited that they could create their own interactive clicking and Pac man type of games so quickly. Since then, the club members have also learned platform and shooting type of games. They have also created their own graphics as well as personalized audio and weaved them into their own game creations.
The club’s accolades include winning the prestigious first prize in the Singapore's Land Transport Authority's inter-schools game prototype competition in 2007, we were one of the twelve schools selected from more than 50 primary school entries for the National Video Game Development competition organized by North View Secondary School in conjunction with IDA. in 2009, first runner-up position (overall) in the National Video Game Development Competition 2010 and merit award (Primary Student Category) in SiTF 2010. Recently we won the National Primary Game Creation Competition 2011 and the SiTF 2011 Award - overall winner.
(First Prize - LTA Inter-school mini game design competition)
National Video Game Development Competition 2010
Our pupils did the school proud in winning the first runner-up position (overall) in the National Video Game Development Competition 2010. They also received the most creative / original game award. The team, Final Destiny, comprises the following pupils:
- Darren Chiang, 4 Faith
- Lee Yi Pin, 4 Grace
- Ernest Cho, 5 Love
- Dexter Yip, 5 Love
From L to R: Dexter, Ernest, Yi Pin and Darren
With the Guest Of Honour
Mrs Daisie Yip
Superintendent / N3 Cluster
15 September 2010, North View Secondary School
Teacher-Facilitator: Mrs Goh Bee Lin
Below are more photos for the above event:
Our booth at North View Secondary school with Mrs Goh Bee Lin
Two of our school teams Final Destiny and CFC Monsters made it to the finals of the competition. Both teams are winners in our sight as they beat about 30 other teams to make it to the 12 teams in the finals.
Singapore Infocomm Technology Federation (SiTF) 2010 AwardFruity Orders won the SiTF2010 Merit award (Primary Student Category) which was held at Fusionopolis on 30 Sep. Fruity Orders is an interactive computer game that is both fun and educational having a mathematics content. SiTF is a prestigious award recognising pupils for their innovation and ICT capability. The team comprises the following pupils: 1) Sng Hong Wee Malcolm (5 Care)2) Joelle Seah Yunxin (5 Love)3) Tan Yi Min (6 Care)4) Tan Wei Shuang (4 Care)
Hashimah Begum receiving the prize the prize on behalf to the team
Hashimah giving the speech on receiving the Merit award
L to R: Tan Wei Shuang, Hashimah Begum, Mrs Goh, Lim Wei Xiang, Mr Eddie Chau (Chairman, SITF 2010)
National Primary Game Creation Competition 2011
The National Primary Game Creation Competition is an annual national primary school video game development competition jointly organized by Wellington Primary School in collaboration with North View Secondary School.
The competition aims to provide a platform for primary school pupils in Singapore to highlight their talents and creativity in developing video games. 2011 was declared by the United Nations (UN) as the International Year of Forests to raise awareness on sustainable management, conservation and sustainable development of all types of forests. As such, the theme for 2011 would be “Green Earth”. Participants created games which focus on world preservation and green topics such as the 3Rs (reduce, reuse and recycle).
Altogether 20 schools took part with a total of 32 entries, of which 10 entries from 9 primary schools were selected to be in the final round which was held on the 13 Sep. The competition requires the pupils to create an interactive computer game created using the GameMaker software, do a 10-minute presentation, set up a booth display as well as create a 1-minute video to advertise their game.
Tampines Primary school had a tough fight, not only from the defending champion, Geylang Methodist Primary School, last year but also the other schools which had very creative games. A collection of photographs showing the day’s activities from the final round of the competition can be found at http://wellingtonps.com/Gallery/2011/NPGCCfinals/
Our pupils did the school proud by winning four esteemed prizes in the recent national game competition, namely the Most Educational Game, Best Design/Most Original Award, First Prize/Best Game and the Overall Champion. The team, Castle Green, comprises the following pupils:
• MAK JOVI, 5 Care
• TULIP MAJUMDER, 4 Care
• RAUNAK BOSE, 5 Faith
• SEE HAN MENG, 5 Care
• CHIANG YONG CHENG, DARREN, 5 Faith
The interactive computer game that the team has created is entitled Energy; it aims to raise awareness of global warming and climate change. The pupils are members of the school’s ICT Club – Game Development which is facilitated by Mrs Goh Bee Lin.
Congratulations to our pupils!
The team being awarded the Most Educational Game – the Prize was presented by Mr Lim Hon Kit, Bruce of National Environment Agency (NEA)
The team being awarded the Best Design/Most Original – the Prize was also presented by Mr Lim Hon Kit, Bruce of National Environment Agency (NEA)
The team being awarded the First Prize/Best Game – the prize was presented by Ms Jenny Wong of Inforcomm Development Authority (IDA)
The team being awarded the Overall Champion – the prize was also presented by Ms Jenny Wong
Singapore Infocomm Technology Federation (SiTF) 2011 Award – overall winner
Tampines Primary School emerged overall winner this year in the Primary Student category with its entry on an interactive computer game on global warming. Singapore infocomm Technology Federation (SiTF) is the Singapore infocomm industry trade association.
The SiTF Award awards the finest in ICT innovations and we are indeed proud of our team from the ICT Club – Game Development for winning the prestigious award. The award ceremony took place at The Chamber at The Arts House on 2 August.
The team comprises of the following pupils who represented the other pupils who have also put together the game:
MATTHEW SUNG WEIXIANG (6 Care)
CHIANG YONG CHENG, DARREN (5 Faith)
MAK JOVI (5 Care)
(from L to R) Front Row: Matthew Sung, Mak Jovi and Darren Chiang
(from L to R) Back Row: Mr Eddie Chau, 1st Vice Chairman of SiTF,
H.E. Antony Phillipson, British High Commissioner and Mrs Goh Bee Lin (Teacher-Facilitator)
Ms Elena Yong from Ngee-Ann Adelaide Education Centre presenting the award to Matthew Sung who is representing the team
About our game
The interactive computer game is a unique game about global warming. The levels are designed to surprise the player while allowing choices to be made. A score bar provides player with important information. The main objects of the game include the player, enemies and weapons. Level elements are ozone layer, trees, ground spikes, extra lives and books with global warming facts. To win the game, player must win all 3 levels. At each level, player must overcome all CFC monsters before all the trees are destroyed by them. Each level has decreasing number of trees to increase game challenge.
Singapore infocomm Technology Federation (SiTF) is the Singapore infocomm industry trade association. It brings together almost 400 corporate members from MNCs and local companies. SiTF assists its members in business development, market intelligence, overseas trade missions, networking and alliances.
SiTF has 9 chapters under its wing – Best Sourcing, Digital Media, Cloud Computing, eGovernment, eLearning, Green IT, Singapore Enterprise, Security & Governance and Wireless. SiTF also owns and manages the Infocomm Singapore Centre (ISC) in Shanghai and has a joint venture with Hangzhou e-Software Park (HZESP) to set up the solution centre in Hangzhou, China, to give local infocomm companies a foothold into the China market.
For more information on SiTF, please visit www.sitf.org.sg
Last Updated (Saturday, 22 October 2011 12:16)
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